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    You Can't Escape Destiny

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    Vincent V

    Posts : 45
    Join date : 2010-04-20
    Age : 25
    Location : Your Bed

    You Can't Escape Destiny

    Post  Vincent V on Tue May 04, 2010 12:03 pm

    Right, this is a deck I've wanted to build for some time now.

    this is a first-draft deck recipie, what do you guys think?

    It Will Be a 45 Card Deck

    Monsters (10):

    3x Dekoichi The Battle Chanted Locomotive
    2x Arcana Force 0 - The Fool
    1x Marshmallon
    1x Spirit Reaper
    1x Il Cat Of Omen
    1x Mask Of Darkness
    1x Hamon, Lord Of Striking Thunder

    Spells (23):

    3x Spirit Message "I"
    3x Spirit Message "N"
    3x Spirit Message "A"
    3x Spirit Message "L"
    3x Book Of Moon
    3x Book Of Eclipse
    2x Twister
    1x Scapegoat
    1x Mystical Space Typhoon
    1x Level Limit - Area B

    Traps (12):

    3x Destiny Board
    3x Dark Bribe
    3x Thretening Roar
    1x Solemn Judgement
    1x Torrential Tribute
    1x Mirror Force

    So, Any Thoughts/Recomendations?
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    Purple Ninja

    Posts : 193
    Join date : 2010-04-20
    Age : 27
    Location : West Sussex

    Re: You Can't Escape Destiny

    Post  Purple Ninja on Tue May 04, 2010 1:01 pm

    Starlight road? maybe it is too situational but it could be useful against heavy storm or anything they side to do max s/t destruction
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    Vincent V

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    Re: You Can't Escape Destiny

    Post  Vincent V on Tue May 04, 2010 1:15 pm

    it's an idea, but they have to try pop 2 of my things, meaning it doesn't stop MST...

    I think I'll give it a miss
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    Purple Ninja

    Posts : 193
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    Age : 27
    Location : West Sussex

    Re: You Can't Escape Destiny

    Post  Purple Ninja on Tue May 04, 2010 1:21 pm

    Allure to add to the draw power maybe?
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    Vincent V

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    Re: You Can't Escape Destiny

    Post  Vincent V on Tue May 04, 2010 1:23 pm

    hmmm, another good idea, might put one in, just hte only reason I would need draw-power is to get to my stall faster...

    Magical Mallet might be goos thinking about it - as this thing would dead-draw lots

    Might add an Allure, 3 Mallets and a Card Trader

    making it a 50 Card deck

    what you think?
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    Purple Ninja

    Posts : 193
    Join date : 2010-04-20
    Age : 27
    Location : West Sussex

    Re: You Can't Escape Destiny

    Post  Purple Ninja on Tue May 04, 2010 1:39 pm

    no don't do that Magical Mallet is a bad card giving you a -1 everytime, also your deck is big enough as it is if you increase it to 50 then what is the point of adding one card that can let you draw 2 cards from your deck if you are planning to add 5, that will not help the speed of the deck to get its win condition
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    Sir Blue Eyes

    Posts : 75
    Join date : 2010-04-21
    Age : 25
    Location : Southampton

    Re: You Can't Escape Destiny

    Post  Sir Blue Eyes on Wed May 05, 2010 9:39 am

    Consider A Sanctuary in the Sky and Gellenduos?
    quite a good wall which doesn't take up s/t space

    btw, you can't activate spirit messages from your hand, meaning you will have a fair few dead draws. Just dropping that in if you didn't already know
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    Vincent V

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    Re: You Can't Escape Destiny

    Post  Vincent V on Wed May 05, 2010 12:01 pm

    what is gellenduos effect?

    and I might add a sancuory - stops peircing, Smile, nice idea man, and I know that it will dead-draw, why I might add magical mallets
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    Sir Blue Eyes

    Posts : 75
    Join date : 2010-04-21
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    Location : Southampton

    Re: You Can't Escape Destiny

    Post  Sir Blue Eyes on Wed May 05, 2010 12:08 pm

    Gellenduo can't be destroyed by battle but is destroyed when you suffer damage. Hence Sanctuary, a playset of each is definitely worth consideration. Also I don't think maximum of spirit messages is needed, that's 12 cards that are dead draws; see my point?
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    Vincent V

    Posts : 45
    Join date : 2010-04-20
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    Re: You Can't Escape Destiny

    Post  Vincent V on Wed May 05, 2010 12:11 pm

    yeah, once I've built it up, I'll consider dropping 1 of each message for the gellenduo+sanctuary, see how it runs with 2 of each message and 3 of each.
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    Sir Blue Eyes

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    Join date : 2010-04-21
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    Location : Southampton

    Re: You Can't Escape Destiny

    Post  Sir Blue Eyes on Wed May 05, 2010 12:23 pm

    -1 Torrential Tribute
    +1 Hand Destruction/Card Destruction

    You may want to refresh your hand in the very possible starting hand of 5 spirit messages. I'd go with the Card Destruction personally. After all you can afford to ditch some messages.

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