For all your Yu-Gi-Oh! discussion needs, come and have fun at the Chaos forums!

    Stronger Than Death


    Posts : 144
    Join date : 2010-04-20
    Age : 25
    Location : Cliffe, Kent, England

    Stronger Than Death

    Post  Marshmallon on Tue May 25, 2010 9:01 am

    Monsters: 17
    3x Garlandolf, King of Destruction
    1x Dark Armed Dragon/Demise, King of Armageddon
    1x Gorz, the Emissary of Darkness
    2x Armageddon Knight
    1x Dark Grepher
    2x Djinn Disserere of Rituals
    2x Djinn Cursenchanter of Rituals
    2x Djinn Releaser of Rituals
    1x Morphing Jar
    2x Manju of the Ten Thousand Hands

    1x Allure of Darkness
    1x Brain Control
    1x Burial from a Different Dimension
    2x Contract with the Abyss
    1x Foolish Burial
    1x Giant Trunade
    1x Heavy Storm
    2x Preparation of Rites
    3x Ritual of Destruction

    Traps: 10
    2x Bottomless Trap Hole
    1x Call of the Haunted
    2x Compulsory Evacuation Device
    2x Dark Bribe
    2x Dimensional Prison
    1x Torrential Tribute

    Should I use Dark Armed Dragon or Demise, King of Armageddon? (If I use Demise, I will use 3x Contract with the Abyss and 2x Ritual of Destruction.)
    What can I take out for a third Manju of the Ten Thousand Hands? (If it's necessary.)
    Is the following a good idea: -2 Compulsory Evacuation Device, +1 Mystical Space Typhoon, +1 Trap Dustshoot?
    Purple Ninja

    Posts : 193
    Join date : 2010-04-20
    Age : 27
    Location : West Sussex

    Re: Stronger Than Death

    Post  Purple Ninja on Wed May 26, 2010 1:24 am

    i would

    -1 Morphing Jar
    -2 Armageddon Knight
    -1 Dark Grepher

    +1 Manju of the ten thousand hands
    +1 Dijinn Releaser of Rituals
    +2 Dijinn (hand discarding one)

    to be honest i think that will make the deck run better, i understand the point of having all of the knights and Grepher in here but i don't think it is worth it when you can use them in your hand anyway and then RFP them when they have been used, also most of them have very capable stats anyway socan be played just as normal monsters, and therefore can also be used when on the field as well

    also the other ideas you have, i think the last one is a good idea, Dustshoot and MST are good havoc causers and are generic removal which is really useful at the moment, and personally i would vouche for Demise, but i'm not sure about running either of them TBH you got any other ideas for that space?

    Posts : 144
    Join date : 2010-04-20
    Age : 25
    Location : Cliffe, Kent, England

    Re: Stronger Than Death

    Post  Marshmallon on Thu May 27, 2010 6:23 am

    Most of my decks speed comes from Armageddon, Grepher and Morphing Jar. I suppose I can drop the Grepher for the Manju though.

    I'll make the MST and Dustshoot change later on today then.

    Demise was the only thing I was thinking of, unless you had any better ideas? Although I was toying with the idea of Mefist the Infernal General.

    Sponsored content

    Re: Stronger Than Death

    Post  Sponsored content

      Current date/time is Sat Jan 19, 2019 8:14 pm